More updates to my recommendations because a), my opinions on some things have changed, b) I haven't updated them in ages and c) I'm really quite bored. So, here we go:
MP5 SD-N2: Great gun still, high fire rate, silenced, good dps blah blah blah. Takes a little while to shoot while running, but shouldn't be too bad if you're careful. It does have quite a big flaw though that it shares with the
PP2000 which I will cover in just a moment.
PP2000: Again, great gun. Low recoil, good ready time, decent fire rate. The main downside, which I've noticed quite a bit when I've tried playing Recon recently, is that the damage is too low to be effective against high tier enemies (ie, Assaults with MKIV Titan armour with 4 toughness inserts (27*0.69-4=14 damage per shot, 15 if rounding up, 163 dps, and then you have to factor in shots that miss and shots that hit arms and legs)). The
MP5 SD-N2 shares the problem. Magnum ammo helps, but of course once you've used all of it then you can't replenish till after the match... But for lower levels, these two guns work very well. Assuming the match making works and puts you against people with a similar level to you. Which it won't.
PP-19 SP: I actually haven't used this in a while. Still works well, could be better in CQC (low fire rate and average ready time), and that extra magazine size may as well have a trollface engraved on the side. I recommend a flash hider and default ironsights. The medium barrel also means you lose less damage at
slightly longer ranges. Against higher tiers, well, let's see... 32*0.69-4=18 damage per shot. Gulp. Times that by the rounds per second (650/60=10.
and you have a new dps stat of 195. Slightly better than the guns above, but not great :c
Wait... Imma go on a tangent.
P90. 34 damage per shot. 800 rounds per minute, 13 rounds per second. 34*0.69-4=19, *13=252 rounds per minute. The highest damage SMG in the game and it's doing damage like that. Damn...
ANYWAYS, back from my tangent, the
MP7 SD: Actually, between writing my first review of this and writing my review updates about a month ago, I sold this. I'm not entirely sure why, but I just didn't like it. I think it was that the damage per shot was just too low :/ And it's also worth noting that this doesn't benefit from the extra 5% crits that most SMGs get. But who knows, I might try it again some time.
M249 Para: It's... alright. I find myself having to use a muzzle brake, which makes the ready time extra awful (0.85s). Yay! But it does still that absurd dps though (533, 16 rounds per second). The accuracy is also pretty meh. But if you can get right up in the enemies face then a) ask them out to dinner first before you try to get that cosy with them and b) you'll slaughter them. Because you fire 16 rounds a second and have a 100 round magazine. Better than any pepper spray (what the actual f*ck am I talking about).
Sentinel SR-1 SV: Great rifle, best alternative to the MSR and M200 series. 98 damage per shot, 40 rounds per minute, but of course if you snipe 'properly' fire rate isn't a problem (although everyone in this clan seems to have an obsession with spamming their rifles). There is a HUGE amount of sway, thanks to the last patch, so hitting stuff at the longer ranges is a bit tricky, and against higher tiers the headshot damage is pitiful (well I say pitiful, but if you hit an Assault in the face and he's fully armoured you'll do about 120 damage, so he'll definitely be sh*tting himself a little bit), but magnum ammo and careful shooting remedies this. Alternatively, headshot them once and then shoot them in the chest.
Earlier sniper rifles: Slightly less awful since the devs (silently) upped the sniper headshot multiplier from 1.5x to 1.7x, so whereas an
SRS SD used to be unable to one shot a Specialist, they can now take out unarmoured Assaults. It also has little sway and a good settle time.
M1014: The AE version is great again, and always has been, because when I updated my review a little while ago I said it had a 0.7s ready time. When I had a muzzle brake on it. *sighs at own stupidity* Anyways, while the AE still does quite a lot of damage, I'm not sure about the base variant. I haven't even tested it in the shop. It has a significantly lower damage per shot (160 vs. the AE 176) and a longer reload than the AE. But of course, the AE isn't available, but if my some divine miracle the devs add back for a weekend or something (at a non-absurd price), then I would say get it.
Time for some new guns
First up is the
MG36, the long range variant of the
MG36 K. Definitely a great purchase that I have yet to make. You get to test this one as a level 25 Specialist. Although I couldn't change any of the attachments while trialling it, I would say upgrading the magazine size is optional, as 30 rounds works pretty well with a good reload time, and upgrade the zoom; 1.5x is hardly long range
Compared to the
L86 SV (which I bought but didn't review because I had the same opinions as Nast), it has a higher fire rate and more damage, but with slightly less control and accuracy. But chances are that you're firing two or three shots at a time, rather than full auto, so it isn't a huge deal.
Next is the
MG36 KV DPM. Y'know, that gun from that event that just finished... I'm a helpful reviewer >.> Compared to the
MG36 KV (close combat version of the
MG36 KV), it has a higher fire rate (789 vs. 750 (and 553 dps!)), shorter ready time and less control. But bloody hell is that control loss ignorable. By default, this gun has 0.4s ready time (
MG36 KV has 0.5s), but if you want you can remove the flash hider and take it to 0.35s. Pistol level. Good grief this is silly... Anyways, I don't recommend getting rid of that flash suppressor, because this is a gun that has a LOT of recoil if you don't get a muzzle brake (which would bring the ready time to 0.45s), even when hip firing. No sights are really needed; default ironsights work well for CQC and it's too inaccurate for long range. For magazine choices, you can take the default 30 rounds and have a good reload speed, or upgrade to 50 rounds with quite a noticeable increase in the reload time.
...OR, you could equip a 100 round magazine. And equip a muzzle brake. And have a ready time of just 0.6 seconds. If you want to get the regular
MG36 KV, then you could just ditch the muzzle brake- the control stats are about the same once the DPM gun has a muzzle brake.
Finally, we have the
NS2000 DPM. My first impression of this was that it was a slow, cumbersome gun with ridiculous firepower. That impression was correct. This version of the gun has 240 damage per shot (30 damage per pellet) against the original 224 damage per shot. It also has less accuracy, however, and a longer ready time (by 0.1s). Compared to a semi-automatic shotgun, this is actually kinda poor in combat. Being only able to fire one shot per second means that if you miss your first shot, then you're almost guaranteed to be screwed. You're also unable to do much against multiple enemies if you're on your own. But, like I said, the damage is incredible. You only need half of the pellets to hit in the upper body to kill a Recon. I recommend that you just go with the ironsights, since they work pretty well, but for all shotguns I prefer to hip fire (the circle turning red is a great indicator of if your shot will hit or not). I think that this particular gun works best when you're using your devices: walking along with AEGIS (with HEAT backup, preferably) and this is very effective, as is using it to 'clean up' after using Blackout. Also remember that you can use it with the Assault; I've heard it works best with Blitz, since the after effects of HEAT don't last a huge amount of time.
Alright, that's me done... Until all of my opinions are inevitably turned upside down by the next patch, at least